AI Insights · Timothy · March 2024
Top 5 Golf Games in Lithuania: Q1 2024 Performance
Explore the performance of the top 5 golf games on a unified platform in Lithuania during Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 golf games in Lithuania displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Golf Battle saw an overall stable trajectory in weekly revenue, peaking at around $168 in the week of January 8 and experiencing a slight dip to $78 by early March. Its weekly downloads fluctuated, with a notable high of 413 in the first week of January and a low of 115 by the end of February. Active users remained relatively steady, starting at 11.4K in early January and sustaining around 10K towards the end of March.
Golf Rival - Multiplayer Game experienced a significant decline in weekly revenue, dropping from $159 at the beginning of January to just $10 by the end of March. Downloads also showed a downward trend with a peak of 129 in late January and a low of 37 in mid-January. Active users similarly decreased, starting at 619 and ending the quarter at 454.
Ultimate Golf! maintained a low but consistent weekly revenue, peaking briefly at $31 in mid-February. Downloads spiked to 177 in late January but generally stayed low, ending the quarter at 19. Active users followed a similar pattern, with a peak of 222 in late January and dropping to 94 by the end of March.
Golf Orbit: Perfect Swing had minimal revenue, maintaining a steady range between $1 and $3 throughout the quarter. Weekly downloads were relatively stable, peaking at 70 in mid-January and ending at 25 in late March. Active users saw an initial increase to 134 in late January but gradually decreased to 57 by the end of the quarter.
Golf King - World Tour exhibited consistent but low revenue, ranging from $5 to $10 throughout the quarter. Downloads remained fairly steady, with minor fluctuations, peaking at 23 in late January and ending at 13 in late March. Active users were stable, starting at 47 and ending at 38.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.